What Video Games Have to Teach Us about Learning and Literacy. Second Edition

Author
Gee, James Paul
Publisher
Palgrave MacMillan
Published
20071226
ISBN
9781403984531
ISBN registration area
English-language area (ISBN 978-1)

Description

Provides a controversial look at the positive things that can be learned from video games. This book looks at major specific cognitive activities such as: how individuals develop a sense of identity; how one grasps meaning; how one evaluates and follows a command; how one picks a role model; and, how one perceives the world.