OpenGL 4 Shading Language Cookbook, 3/E (Build high-quality, real-time 3D graphics with OpenGL 4.6, GLSL 4.6 and C++17)

Author
David Wolff
Publisher
Packt
Published
20190301
ISBN
9781789342253
ISBN registration area
English-language area (ISBN 978-1)

Description

OpenGL 4 Shading Language Cookbook, Third Edition provides easy-to-follow recipes that first walk you through the theory and background behind each technique, and then proceed to showcase and explain the GLSL and OpenGL code needed to implement them. The book begins by familiarizing you with beginner-level topics such as compiling and linking shader programs, saving and loading shader binaries (including SPIR-V), and using an OpenGL function loader library.